Massahiro Itos Tweets of Silent Hill 2013 Concept Art

Fine art manager shares concept art from a cancelled 2013 Silent Hill project

... and still won't tell united states of america what's under Pyramid Head's helmet.

Yes, information technology'due south been almost twenty years, and yep, we're still banging on about Silent Colina 2, but we're even so learning new things about the seminal psychological horror game. This time, art director and animate being designer, Masahiro Ito, has made a startling revelation well-nigh one of gaming's nearly terrifying antagonists: Pyramid Head'southward head is not the helmet itself.

In a recent Twitter exchange, the artist said that telling united states of america what'southward beneath the helmet is akin to a wizard giving away how magic tricks work, just he did ostend that in "no fashion" was PH'south helmet an actual role of the brute.

"I'yard frequently asked, 'What is the nether the helmet of Pyramid Head?' But I'm not gonna reply that question. Example, as soon as you are given the play a trick on of a magic, the magic will be nothing to you," he tweeted.

"Nonetheless in that location is no way the helmet is the actual caput of Pyramid Caput."

Prototype credit: Fun.tv / Silent Hill 2 Making Of Documentary

Interestingly, this contradicts the Making Of Silent Colina two documentary that accompanied the original PAL versions of the game. In the documentary, the narrator explained how Ito's vision for PH changed from "a human in a mask" to a monster with a subconscious face up equally "that manner it was more than agonizing and less human being", leading many - including myself - to presume the helmet was actually office of PH's physicality. The triangle itself - with "correct angles and astute edges" - "suggests the possibility of pain", as well as representing the monster's function in the game.

"I never said, 'the helmet/pyramid is his actual head'," Ito clarified. "'The pyramid instead of human's face' ways merely merely 'a different look' on blueprint."

The fleshy protrusion hangs at the base of PH's helmet.

In the same thread, fans asked Ito to comment on the dorsum of PH's helmet, specifically the fleshy burl at the monster's neck. While some presume the feature - seen well-nigh clearly in the helmet Konami brought to its Metal Gear Survive game - was added afterwards equally PH's pattern changed over the years, it can be institute in some original assets, too. Sadly, Ito had cypher further to add together about it, and so that's another mystery we've still even so to solve.

Oh, and if yous call back Ito's going to give anything away about the 9 red foursquare savepoint at the terminate of Silent Loma 2, he'southward keeping schtum on that, too.

"I'1000 often asked most the nine ruby-red squares at the end of SH2 too," Ito said. "I'm non gonna answer it considering of the same reason."

Most astonishing of all? Ito then went on to show us a teeny, tiny, blurry image of artwork purportedly taken from a cancelled Silent Hill project from back in 2013 - a project we had not fifty-fifty known was in development. This means that merely a few years before Kojima's Silent Hills - and several years after the franchise had been billowy between Western evolution studios - the series had been back in the hands of at least i original Team Silent member...

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Source: https://www.eurogamer.net/art-director-shares-artwork-from-cancelled-silent-hill-project-and-still-wont-tell-us-whats-under-pyramid-heads-helmet

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